Limits, like fear, are often just an illusion.
This is how Michael Jordan ended his Basketball Hall of Fame induction speech.
He had no equal on court.
You've sensed fear before if you are human.
In video games, in real life - fear is, or was, present.
But then, there comes a moment when you become aware: fear is a false limit, fear is an illusion.
Michael Jordan, as portrayed in the artwork at the top of this page, would make for a great new Gamer.
We'll get back to this.
You read about the Virtual Self 2.0, amazing stuff, right? Then you asked "What about Virtual Reality 2.0?"
It's coming, it's almost here. The current big step: eye-tracking technology - it enables Dynamic Foveated Rendering, which means higher quality renders, better performance and, finally, Depth of Field in Virtual Reality, leaving a lot of stomachs rest with ease.
Brilliant, big and small experts in this field are making it a reality: Somnium Space, BigScreen VR and all of the other, usual, big names, are turning the virtual environment closer to the real one.
Since the stage is pretty much set-up, what comes next?
What sets them apart?
Is it dexterity? Is it strategy? Is it hand-to-eye coordination? That might be what's on the surface, but it isn't the source of their success.
The driver of outstanding performance is the exceptional ability to know, befriend, and use constructively all the corners of your mind.
The hardest battles are fought in the mind.
So says the narrator's voice in the beginning of a cut-scene from Hellblade: Senua's Sacrifice.
Video games are great at creating emotions: the anxiety of a tight turn in Need for Speed, the stress of defusing a bomb when you're the only one left in CS: GO.
They suck, however, at reading emotions and implementing them back into the game mechanics; and that's at least half of what's important.
This is where Brain-Computer Interfaces, in short BCI, come into play:
Fear is the mind-killer.
That is the essential part of a mantra that educated people of the Dune Universe use during challenging times.
Games flood you with emotions; you admire a game if it makes you experience fear, thrill, arousal. We admire that too.
What you do with those experiences later defines you - as a Gamer, as a human, maybe as a god.
It's up to you to handle those emotions.
Do you cancel them? Do you observe them undisturbed? Do you only engage those that you like? Or do you become their slave?
Don’t center on your anxieties, Obi-Wan. Keep your concentration here and now, where it belongs.
This is the advice of Qui Gon Jinn in Star Wars: The Phantom Menace. Not the greatest episode, but full of truth.
Michael Jordan knew this truth - "Focus" is the paradigm of his career, as revealed in the documentary The Last Dance.
Can you always choose where your concentration stands?
To build such resilience and engagement inside Gaming, Brain-Computer Interfaces bring unparalleled opportunities:
We don't all love the game of basketball so much that we get to redefine it.
Do. Or do not. There is no try.
Master Yoda always knows best.
Trying - or doing with fear - means there's a good chance you'll give up after a few failures.
Doing doesn't let feelings piggy-back your actions, so you can do it as many times as it takes to make it a success.
Fortunately, game mechanics enabled by Brain-Computer Interfaces implement error and decision cognitive processes:
When you truly do, your focus is on doing.
And guess what?
So we are creating the new Virtual Self.
Others are creating the new Virtual Environment.
The new Gamer? The new Gamer is limitless, they know their mind like a Jedi does;
They are the Virtual Self, the Virtual Environment, the Virtual Everything and the Virtual Nothing.
The new Gamer is the whole world.
And you? What about yourself?